I’m a 3D Artist specializing in video games. My primary interests lie in environment art, character design, weapons, and 3D concept art. However, I pride myself on being a versatile and ambitious artist who is always eager to learn and push myself to be better.
● Supported Artists, Designers, and Engineers to develop player housing and village 3D assets.
● Supported technical artists and engineers in testing a proprietary engine and provided feedback on
gameplay tests.
● Created technical documentation and art tutorials.
● Provided look development assets for a developing art style and collaborated with leaders on
current and future art pipelines.
● Worked with the Player Housing team to explore new 3D concepts and art mood boards.
● Created organic and hard surface 3D models including characters and set backgrounds.
● Created matte paintings to be used in animations, advertisements and music videos.
● Worked with clients and stakeholders from creative briefs and concepts to final product.
● Supervised artists by demonstrating workflow, assisting the team with problem solving, and
providing art quality assurance.
● Developed concept art and created a variety of modular, organic, hard surface 3D, and textures for
environments and characters.
● Led regular team meetings to organize artists, direct art conversations, and provide art mood
boards.
● Facilitated communication between programmers, technical artists, and 3D artists.