Ernesto Barroso
Ernesto Barroso
Environment Artist @ Blizzard
Laguna Hills, CA, United States

Summary

I’m a 3D Artist specializing in video games. My primary interests lie in environment art, character design, weapons, and 3D concept art. However, I pride myself on being a versatile and ambitious artist who is always eager to learn and push myself to be better.

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Skills

3D ModelingDigital SculptingPBR TexturingLook DevelopmentGame DevelopmentWeapon DesignConcept ArtIllustrationPhotographyCharacter DesignAnatomyTeam Management

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Krita
Krita
Maya
Maya
Photoshop
Photoshop

Experience

  • Associate Environment Artist (Unannounced survival game) at Blizzard Entertainment
    Irvine, US
    March 2023 - March 2024

    ● Supported Artists, Designers, and Engineers to develop player housing and village 3D assets.

    ● Supported technical artists and engineers in testing a proprietary engine and provided feedback on

    gameplay tests.

    ● Created technical documentation and art tutorials.

    ● Provided look development assets for a developing art style and collaborated with leaders on

    current and future art pipelines.

    ● Worked with the Player Housing team to explore new 3D concepts and art mood boards.

  • 3D Artist and Matte Painter at Mathematic Studio
    Los Angeles, US
    September 2022 - March 2023

    ● Created organic and hard surface 3D models including characters and set backgrounds.

    ● Created matte paintings to be used in animations, advertisements and music videos.

    ● Worked with clients and stakeholders from creative briefs and concepts to final product.

  • Lead Artist, Gold Fever - The Promised Land at Bitter Cherry Productions
    March 2021 - June 2022

    ● Supervised artists by demonstrating workflow, assisting the team with problem solving, and

    providing art quality assurance.

    ● Developed concept art and created a variety of modular, organic, hard surface 3D, and textures for

    environments and characters.

    ● Led regular team meetings to organize artists, direct art conversations, and provide art mood

    boards.

    ● Facilitated communication between programmers, technical artists, and 3D artists.