Tool Demo
I'm excited to share this tool I've been working on over the past few weeks. I've been deepening my knowledge in Substance Designer and created this (fully procedural) Tile Texture Generator.
This tool allows you to have a wide variety of customization with breaks parts, cracks, weathering, general color change and random color variations. You can also load a custom grayscale pattern from an external image.
To address some limitations around assigning color or pattern per tile, I've generated two useful masks inside the tool; one is binary that separates the cement from the tile and the other is a Color ID, so you can get to more interesting and less generic results in Substance Painter.
I'm happy with the result I got. I think I could still optimize it a little more, but so far it's the first tool I've created in Substance Designer and I can't wait to use it in my next projects. I hope you like it, and any comments or feedback are appreciated.